AoeStats
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Arena

510134035Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 29m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1671
+11
🇬🇧 Britons · United Kingdom
1397
+21
🇫🇷 Britons · France
1611
-20
🇩🇪 Gurjaras · Germany
1540
-17
🇫🇷 Italians · France
1474
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,676 10:02 14:06 — ⛏ Fast Castle
56 1,665 8:27 26:22 — ⚔ Towers into Archers
48 1,425 9:14 13:35 — ⛏ Fast Castle
47 1,396 9:55 13:57 28:03 ⛏ Fast Castle
46 1,359 8:36 20:21 — ⚔ Archer Rush
39 1,169 9:08 20:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,635 7,365 2,375 300 19,675 21,116
8,800 7,100 2,510 1,220 19,630 20,276
6,800 6,840 4,145 200 17,985 18,672
5,545 4,195 2,970 1,950 14,660 16,723
6,250 5,962 1,050 1,385 14,647 14,901
6,460 2,772 2,360 200 11,792 12,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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