AoeStats
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Arabia

510130570Analyzed
4v4 RM · 21h ago on Sep 29, 2026· 17m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1597
+14
🇫🇷 Britons · France
1528
+17
🇩🇪 Franks · Germany
1523
+17
🇫🇷 Magyars · France
1454
+20
🇭🇰 Britons · Hong Kong SAR China
1581
-18
🇨🇳 Franks · China
1546
-17
🇫🇮 Ethiopians · Finland
1543
-17
🇩🇴 Lithuanians · Dominican Republic
1528
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 1,083 8:59 — — ⚔ Scout Rush
45 774 9:34 — — ⚔ Scout Rush
44 762 8:37 — — ⚔ Archer Rush
43 743 9:26 — — ⚔ Scout Rush
41 711 8:48 — — ⚔ Archer Rush
39 673 8:30 — — ⚔ Archer Rush
22 374 10:04 — —
17 294 9:22 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,050 2,309 1,245 0 6,604 6,676
2,700 2,638 1,225 0 6,563 6,701
4,015 2,043 50 0 6,108 6,182
3,760 2,182 50 0 5,992 6,375
2,200 2,196 730 0 5,126 5,770
2,480 1,019 50 0 3,549 3,605
2,350 778 50 0 3,178 3,786
1,700 668 50 0 2,418 3,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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