AoeStats
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Lombardia

509696060Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 54m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Inca · United Kingdom
1582
+12
🇧🇷 Mongols · Brazil
1568
+12
🇨🇳 Persians · China
1501
+15
🇩🇪 Britons · Germany
1535
-15
🇫🇷 Saracens · France
1466
-12
🇫🇷 Magyars · France
1446
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,529 10:36 16:51 34:25 ⛏ Fast Castle
46 2,481 10:50 18:04 32:32
43 2,335 8:34 21:57 35:07 ⚔ Scout Rush
29 1,564 11:29 16:10 33:22 ⛏ Fast Castle
27 1,450 11:11 15:24 33:28 ⛏ Fast Castle
26 1,436 11:16 14:48 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,435 17,674 20,270 3,100 88,479 100,815
26,285 36,135 21,960 3,690 88,070 88,538
31,540 22,300 23,080 5,865 82,785 101,413
25,050 24,535 19,985 4,365 73,935 84,535
23,955 24,770 13,370 3,825 65,920 84,505
25,430 22,426 13,815 2,830 64,501 70,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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