AoeStats
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Arabia

509682447Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 19m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
1498
+15
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1353
+21
🇨🇴 Burgundians · Colombia
1310
+23
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1526
-22
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1504
-21
🇫🇷 Berbers · France
1368
-16
Player eAPM Actions Feudal Castle Imperial Opening
108 2,141 9:37 — — ⚔ Archers into Skirms
72 1,423 9:10 — — ⚔ Archer Rush
48 942 9:27 — — ⚔ Scout Rush
47 931 9:57 — — ⚔ Scout Rush
46 907 9:45 — — ⚔ M@A into Skirms
43 842 8:44 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,820 3,352 300 0 8,472 9,949
2,700 3,795 1,900 0 8,395 9,066
3,565 3,330 1,495 0 8,390 9,126
4,120 2,903 420 125 7,568 7,598
4,415 3,063 50 0 7,528 8,340
2,875 2,648 1,585 125 7,233 7,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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