AoeStats
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Lombardia

508895355Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 14m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Khmer · Denmark
1712
+11
🇧🇪 Magyars · Belgium
1570
+17
🇧🇷 Hindustanis · Brazil
1513
+21
🇫🇷 Britons · France
1685
-20
🇩🇪 Magyars · Germany
1573
-15
🇫🇷 Saracens · France
1540
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 890 9:15 — — ⚔ Scout Rush
62 889 11:12 — — ⛏ Fast Castle
62 886 9:41 — — ⚔ Archer Rush
49 693 8:58 — — ⚔ Scout Rush
48 686 8:17 — — ⚔ Archer Rush
39 557 9:08 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,850 1,554 505 0 4,909 5,065
2,700 1,585 50 0 4,335 4,484
2,715 1,558 50 0 4,323 4,359
2,765 1,493 50 0 4,308 4,539
2,200 1,462 595 0 4,257 4,685
2,650 1,011 200 0 3,861 5,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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