AoeStats
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Arena

507991146Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 17m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1490
+13
🇫🇷 Britons · France
1415
+16
🇫🇷 Cumans · France
1368
+18
🇫🇷 Romans · France
1321
+19
🇩🇰 Bohemians · Denmark
1453
-18
🇦🇷 Mongols · Argentina
1403
-16
🇩🇪 Cumans · Germany
1402
-16
🇹🇼 Persians · Taiwan
1393
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 1,089 8:42 — — ⚔ Archer Rush
55 959 9:16 13:18 — ⛏ Fast Castle
46 800 9:40 — —
44 775 9:59 13:49 — ⛏ Fast Castle
39 686 9:39 14:04 — ⛏ Fast Castle
34 597 8:56 — — ⛏ Fast Castle
33 570 12:19 16:46 — ⛏ Fast Castle
29 507 9:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,600 2,905 2,615 0 8,120 8,328
4,650 2,780 200 100 7,730 7,751
3,605 3,130 370 0 7,105 7,184
3,025 2,905 425 100 6,455 6,511
3,225 2,020 560 650 6,455 6,548
3,590 1,825 990 0 6,405 6,328
3,160 1,895 520 30 5,605 5,767
3,600 1,540 250 30 5,420 8,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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