AoeStats
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Black Forest

507984525Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 34m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1510
+13
🇫🇷 Cumans · France
1434
+16
1402
+17
🇩🇪 Britons · Germany
1508
-18
🇫🇷 Poles · France
1430
-15
🇫🇷 Saracens · France
1381
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,563 8:29 27:38 — ⚔ Archer Rush
45 1,525 9:56 25:31 30:01 ⚔ Drush into Skirms into Fast Imp
44 1,506 10:49 14:27 27:36 ⛏ Fast Castle
38 1,283 12:34 16:56 — ⛏ Fast Castle
37 1,279 11:07 15:57 23:50 ◆ FC into Fast Imp
25 863 9:52 27:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,950 13,564 6,715 2,380 35,609 37,850
9,580 9,305 3,620 200 22,705 24,355
10,515 7,235 3,865 200 21,815 25,529
8,450 6,165 2,705 1,715 19,035 19,806
6,025 5,345 3,530 200 15,100 15,592
7,590 4,222 2,320 725 14,857 16,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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