AoeStats
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Arena

507973169Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 32m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1393
+16
🇧🇾 Bohemians · Belarus
1328
+18
🇮🇳 Persians · India
1273
+20
🇫🇷 Italians · France
1474
-22
🇫🇷 Khmer · France
1420
-20
🇫🇷 Saracens · France
1235
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 1,745 9:36 14:05 — ⛏ Fast Castle
48 1,566 10:31 14:27 26:59 ⛏ Fast Castle
41 1,324 9:47 16:03 — ⛏ Fast Castle
39 1,276 10:20 14:03 28:41 ⛏ Fast Castle
31 1,021 8:56 16:55 28:19 ⛏ Fast Castle
23 738 11:33 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,020 11,495 7,095 1,700 39,310 40,975
14,645 10,910 2,795 1,050 29,400 33,697
8,600 6,950 4,495 200 20,245 22,783
8,815 8,530 1,945 935 20,225 23,743
6,075 6,205 3,455 3,350 19,085 19,384
7,760 7,180 900 850 16,690 18,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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