AoeStats
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Lombardia

507585785Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 22m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1651
+11
🇦🇷 Persians · Argentina
1631
+11
🇦🇷 Britons · Argentina
1540
+15
🇦🇷 Magyars · Argentina
1518
+16
🇫🇷 Armenians · France
1589
-16
🇫🇷 Britons · France
1538
-14
🇫🇷 Poles · France
1486
-12
🇩🇪 Saracens · Germany
1476
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 1,445 10:27 14:38 — ⛏ Fast Castle
63 1,406 9:02 — — ⚔ Scout Rush
52 1,163 7:58 21:34 — ⚔ Archer Rush
46 1,042 8:48 — — ⚔ Scout Rush
46 1,041 10:53 — — ⚔ M@A Rush
37 820 9:05 — — ⚔ Scout Rush
33 738 11:39 15:19 — ⛏ Fast Castle
33 737 10:37 15:31 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,530 4,107 350 0 10,987 11,258
4,000 4,129 2,195 100 10,424 10,893
6,010 3,941 50 0 10,001 10,910
4,925 3,888 1,070 100 9,983 11,075
3,550 3,699 2,560 0 9,809 10,332
4,205 4,090 800 100 9,195 10,276
5,220 2,979 350 20 8,569 9,527
4,270 2,935 560 0 7,765 8,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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