AoeStats
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Lombardia

507583669Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 15m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1653
+11
🇫🇷 Saracens · France
1652
+11
🇺🇸 Hindustanis · United States
1560
+15
🇬🇧 Jurchens · United Kingdom
1472
+18
🇫🇷 Armenians · France
1606
-17
🇫🇷 Britons · France
1552
-14
🇫🇷 Magyars · France
1498
-12
🇩🇪 Saracens · Germany
1488
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 1,117 8:51 — — ⚔ Scout Rush
60 930 8:27 — — ⚔ Scout Rush
56 865 11:15 15:18 — ⛏ Fast Castle
54 837 8:51 — — ⚔ Scout Rush
36 551 10:25 — — ⚔ M@A Rush
36 548 8:07 — — ⚔ Archer Rush
30 465 8:58 — — ⚔ Archer Rush
29 444 11:29 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,565 1,847 50 0 5,462 5,381
2,895 1,930 50 0 4,875 4,780
3,220 1,232 250 0 4,702 5,093
2,600 1,676 350 0 4,626 5,041
2,220 1,692 595 0 4,507 4,767
2,000 1,320 370 125 3,815 4,522
2,210 1,168 50 0 3,428 3,919
2,215 775 275 0 3,265 3,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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