AoeStats
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MegaRandom

507554450Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 17m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1543
+13
🇫🇷 Slavs · France
1477
+16
🇩🇪 Romans · Germany
1465
+16
🇫🇷 Saracens · France
1439
+17
🇹🇼 Gurjaras · Taiwan
1495
-17
🇷🇺 Franks · Russia
1459
-15
🇫🇷 Malay · France
1427
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 935 8:43 — — ⚔ Scout Rush
51 921 8:47 — — ⚔ Scout Rush
43 766 11:30 — — ⛏ Fish Boom
42 753 8:22 — — ⚔ Archer Rush
37 661 9:58 — — ⚔ Scout Rush
32 581 9:04 — — ⚔ Archer Rush
30 534 9:27 — — ⚔ Fish Boom into Archers
27 491 9:56 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,375 2,733 1,495 0 7,603 7,833
2,700 2,790 1,810 0 7,300 7,551
4,665 1,948 50 0 6,663 7,165
3,615 2,458 50 0 6,123 6,829
2,600 2,512 955 5 6,072 6,692
3,360 2,575 50 0 5,985 6,525
3,215 1,929 50 125 5,319 6,123
2,285 1,462 235 0 3,982 4,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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