AoeStats
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Black Forest

507543523Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 21m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1543
+15
🇫🇷 Poles · France
1471
+18
🇩🇪 Saracens · Germany
1458
+19
🇫🇷 Britons · France
1430
+20
🇧🇷 Gurjaras · Brazil
1599
-21
🇨🇳 Persians · China
1516
-18
🇧🇷 Chinese · Brazil
1486
-17
🇦🇷 Slavs · Argentina
1472
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,022 11:46 15:31 — ⛏ Fast Castle
47 1,011 11:14 15:04 — ⛏ Fast Castle
41 887 7:56 — — ⚔ Archer Rush
36 770 11:37 15:35 — ⛏ Fast Castle
31 677 10:48 16:06 — ⛏ Fast Castle
27 584 8:36 — — ⚔ Archer Rush
25 531 10:07 14:12 — ⛏ Fast Castle
21 460 12:17 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,540 3,410 1,000 200 10,150 10,337
4,350 2,590 1,475 205 8,620 8,423
4,820 2,320 1,150 0 8,290 9,660
4,400 3,090 575 200 8,265 8,337
2,450 3,351 2,080 0 7,881 9,757
3,300 2,275 1,270 0 6,845 8,335
3,325 2,033 520 180 6,058 6,143
3,050 1,710 200 420 5,380 6,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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