AoeStats
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Oasis

507527645Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 24m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1546
+15
🇫🇷 Britons · France
1468
+18
🇩🇪 Persians · Germany
1453
+19
🇦🇷 Britons · Argentina
1579
-20
🇦🇷 Persians · Argentina
1554
-19
🇦🇷 Saracens · Argentina
1412
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 1,339 8:56 24:09 — ⚔ Scout Rush
53 1,303 8:54 18:50 — ⚔ Archer Rush
47 1,142 8:33 — — ⚔ Archer Rush
43 1,039 8:21 23:03 — ⚔ Scout Rush
41 1,010 9:56 — — ⚔ Archer Rush
35 844 9:15 21:07 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,780 4,020 1,750 0 14,550 14,489
4,150 4,590 3,555 0 12,295 12,617
4,700 4,446 2,790 100 12,036 12,419
4,025 3,727 1,605 290 9,647 10,479
4,975 2,520 350 0 7,845 10,215
2,650 3,308 1,720 5 7,683 9,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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