AoeStats
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Lombardia

507523491Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 24m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1432
+17
🇨🇿 Burmese · Czechia
1425
+17
1415
+17
🇲🇽 Bulgarians · Mexico
1390
+18
🇫🇷 Britons · France
1568
-22
🇫🇷 Poles · France
1487
-19
🇩🇪 Ethiopians · Germany
1471
-18
🇫🇷 Saracens · France
1258
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 1,258 8:18 22:58 — ⚔ Scout Rush
50 1,248 9:19 — — ⚔ Archer Rush
49 1,212 10:53 14:58 — ⛏ Fast Castle
42 1,029 9:32 — — ⚔ Scout Rush
42 1,026 8:25 — — ⚔ Archer Rush
31 769 9:18 20:43 — ⚔ Scout Rush
30 734 11:54 17:55 — ⛏ Fast Castle
21 516 9:49 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,325 5,963 1,225 1,060 13,573 13,477
6,000 4,701 2,150 0 12,851 12,981
5,495 5,786 625 850 12,756 13,472
6,720 4,245 660 300 11,925 12,745
3,505 4,762 2,800 0 11,067 12,605
5,345 3,915 350 0 9,610 10,166
5,155 3,910 300 0 9,365 11,005
3,030 3,798 2,120 0 8,948 9,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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