AoeStats
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Lombardia

507521027Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 14m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1556
+12
🇫🇷 Poles · France
1471
+16
🇩🇪 Ethiopians · Germany
1455
+16
🇫🇷 Saracens · France
1232
+26
🇷🇺 Persians · Russia
1524
-20
🇩🇪 Italians · Germany
1513
-20
🇨🇳 Mongols · China
1449
-17
🇷🇺 Dravidians · Russia
1361
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 958 11:07 — — ⛏ Fast Castle
54 794 9:00 — — ⚔ Archer Rush
43 633 12:52 — —
43 634 8:41 — — ⚔ Archer Rush
34 495 11:04 — —
30 442 10:10 14:02 — ⛏ Fast Castle
26 372 11:34 — —
24 348 9:36 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,575 1,930 775 0 5,280 5,454
2,475 1,784 955 0 5,214 5,241
3,090 1,515 50 0 4,655 5,248
2,855 1,618 150 30 4,653 4,509
2,685 1,550 275 0 4,510 4,834
2,600 1,094 200 5 3,899 4,753
2,150 1,419 50 0 3,619 4,323
1,900 1,009 50 0 2,959 4,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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