AoeStats
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Arena

507344980Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 42m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Teutons · Hong Kong SAR China
1509
+11
🇩🇪 Burgundians · Germany
1423
+15
🇵🇪 Poles · Peru
1406
+15
🇬🇧 Cumans · United Kingdom
1387
+16
🇫🇷 Britons · France
1488
-17
🇩🇪 Gurjaras · Germany
1473
-18
🇫🇷 Goths · France
1361
-13
🇫🇷 Khmer · France
1257
-9
Player eAPM Actions Feudal Castle Imperial Opening
67 2,855 9:22 20:11 32:45 ⛏ Fast Castle
56 2,395 8:36 24:33 36:41 ⚔ Archer Rush
53 2,245 8:49 18:21 32:57 ⛏ Fast Castle
50 2,140 9:17 13:17 40:08 ⛏ Fast Castle
45 1,928 11:32 15:26 31:05 ⛏ Fast Castle
28 1,194 11:08 14:03 — ⛏ Fast Castle
26 1,102 12:53 18:35 26:31 ⛏ Fast Castle
26 1,083 10:30 14:59 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,305 14,855 17,215 2,150 69,525 74,110
25,305 17,770 8,005 2,155 53,235 58,428
25,980 19,800 5,725 850 52,355 56,468
19,635 12,680 12,045 2,700 47,060 49,796
20,070 10,885 11,520 855 43,330 48,268
16,975 12,699 6,635 1,400 37,709 41,512
10,175 11,512 9,015 960 31,662 34,085
12,400 9,190 5,985 1,575 29,150 35,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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