AoeStats
← tony le gros rou

Arabia

507252831Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 33m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1490
+13
🇫🇷 Bengalis · France
1475
+13
🇹🇷 Vietnamese · Türkiye
1413
-13
🇳🇱 Ethiopians · Netherlands
1413
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 2,285 8:58 24:33 — ⚔ Archer Rush
56 1,875 8:56 27:27 — ⚔ Archer Rush
55 1,856 9:21 25:22 — ⚔ Archer Rush
48 1,625 8:21 22:59 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,645 5,797 3,370 0 22,812 22,569
6,030 7,406 5,760 0 19,196 20,219
6,355 4,929 4,245 225 15,754 16,785
6,350 5,953 3,055 200 15,558 16,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.