AoeStats
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Arena

507246427Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 65m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1685
+9
🇨🇳 Mongols · China
1452
+18
🇨🇳 Saracens · China
1425
+19
🇨🇳 Wu · China
1327
+22
🇫🇷 Gurjaras · France
1538
-19
🇫🇷 Britons · France
1508
-18
🇫🇷 Persians · France
1492
-17
🇫🇷 Malians · France
1416
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 4,610 9:06 13:19 30:03 ⛏ Fast Castle
51 3,331 9:52 13:50 29:01 ⛏ Fast Castle
43 2,822 11:02 15:30 28:44 ⛏ Fast Castle
41 2,665 11:04 14:47 38:22 ⛏ Fast Castle
41 2,724 8:05 21:25 34:38 ⚔ Archer Rush
39 2,534 10:04 13:39 34:17 ⛏ Fast Castle
34 2,249 10:43 14:37 45:12 ⛏ Fast Castle
28 1,866 10:04 15:10 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,180 25,635 33,265 4,700 142,780 146,854
57,580 36,140 38,265 3,000 134,985 140,676
43,805 40,095 22,680 7,005 113,585 120,752
47,890 41,673 17,015 3,855 110,433 129,642
24,705 32,770 23,100 3,615 84,190 98,505
29,580 41,850 8,335 2,945 82,710 85,668
35,240 25,733 12,185 1,750 74,908 76,810
27,020 26,545 4,535 1,600 59,700 66,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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