AoeStats
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Socotra

506628692Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 27m 1s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
1570
+9
🇫🇷 Magyars · France
1479
+13
🇫🇷 Saracens · France
1464
+13
🇨🇳 Koreans · China
1454
-13
1404
-12
🇨🇳 Spanish · China
1367
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 1,865 10:25 14:51 — ⛏ Fast Castle
52 1,413 8:52 23:12 — ⚔ Archer Rush
49 1,324 10:06 22:39 — ⚔ Scout Rush
46 1,251 8:25 21:45 — ⚔ Skirms into Archers
43 1,170 15:22 23:25 — ⚔ Archer Rush
36 978 16:09 21:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,110 6,220 3,205 35 14,570 14,658
6,615 3,346 1,570 850 12,381 12,568
4,225 4,722 2,880 0 11,827 12,065
4,280 4,263 2,435 315 11,293 11,300
6,025 3,502 1,575 125 11,227 12,192
4,350 4,232 1,605 115 10,302 10,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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