AoeStats
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Arabia

506514435Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 55m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
63 3,551 9:54 24:39 37:35 ⚔ M@A into Archers
49 2,721 9:43 23:32 40:32 ⚔ Scout Rush
49 2,744 8:55 23:05 — ⚔ Scout Rush
45 2,511 9:36 32:14 48:29 ⚔ M@A into Archers
44 2,474 8:43 26:04 44:10 ⚔ Archer Rush
43 2,417 8:30 21:48 39:38 ⚔ Archer Rush
39 2,207 9:43 21:29 — ⚔ Scout Rush
30 1,656 9:56 26:59 51:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,235 24,911 21,180 1,055 68,381 77,489
16,225 21,091 18,640 2,350 58,306 59,394
24,620 12,541 14,950 3,605 55,716 65,993
11,205 14,688 11,660 975 38,528 49,052
16,545 16,846 2,705 1,230 37,326 38,933
11,125 12,350 11,155 2,615 37,245 39,273
16,555 8,564 7,850 415 33,384 34,320
15,185 8,065 5,920 300 29,470 34,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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