AoeStats
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Socotra

506508214Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 31m 30s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1561
+7
🇫🇷 Malay · France
1435
+12
🇫🇷 Khmer · France
1417
+12
🇫🇷 Bengalis · France
1321
+17
🇪🇸 Chinese · Spain
1348
-12
🇪🇸 Franks · Spain
1342
-12
🇪🇸 Magyars · Spain
1336
-12
🇮🇹 Inca · Italy
1332
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,848 7:52 23:07 — ⚔ Archer Rush
54 1,708 10:14 14:20 — ⛏ Fast Castle
48 1,498 7:55 23:38 — ⚔ Scout Rush
43 1,356 9:31 30:05 — ⚔ Champi Rush
41 1,302 9:34 21:22 — ⚔ Scout Rush
41 1,300 9:06 21:59 — ⚔ M@A Rush
33 1,032 10:20 23:10 — ⚔ Scout Rush
24 763 12:20 20:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,715 3,875 1,790 0 16,380 16,870
7,985 4,402 3,850 100 16,337 16,389
7,115 5,422 1,785 810 15,132 15,469
4,925 6,500 3,365 100 14,890 16,171
7,090 4,199 1,185 660 13,134 15,162
6,480 4,984 950 325 12,739 12,889
5,050 4,777 1,705 875 12,407 13,706
5,475 5,851 525 550 12,401 12,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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