AoeStats
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African Clearing

506491369Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 80m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1482
+13
🇦🇷 Persians · Argentina
1431
+15
🇲🇽 Mongols · Mexico
1430
+15
🇸🇮 Hindustanis · Slovenia
1405
+16
🇫🇷 Mongols · France
1451
-16
🇫🇷 Maya · France
1433
-16
🇩🇪 Khmer · Germany
1391
-14
🇫🇷 Malians · France
1365
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 4,770 13:36 24:12 41:36 ⚔ Scout Rush
57 4,566 13:06 17:45 46:39 ⛏ Fast Castle
52 4,168 13:03 17:44 41:26 ⛏ Fast Castle
49 3,940 12:34 16:36 49:27 ⛏ Fast Castle
41 3,265 11:59 22:35 46:21 ⚔ Scout Rush
39 3,124 12:32 16:17 42:09 ⛏ Fast Castle
34 2,740 13:32 17:00 46:49 ⛏ Fast Castle
29 2,284 13:29 18:23 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,200 34,678 22,935 3,295 140,108 144,056
30,975 49,090 32,015 10,935 123,015 139,957
46,375 36,857 32,395 3,200 118,827 121,334
53,365 39,900 10,670 2,605 106,540 112,814
53,315 30,563 15,385 4,195 103,458 112,416
52,825 23,550 20,430 3,365 100,170 113,597
41,005 32,912 15,590 3,855 93,362 94,949
31,820 16,994 15,240 5,475 69,529 79,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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