AoeStats
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Socotra

505968352Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 29m 22s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wu · France
1583
+9
🇫🇷 Britons · France
1431
+15
🇫🇷 Saracens · France
1417
+16
🇩🇪 Khmer · Germany
1402
+16
🇻🇳 Cumans · Vietnam
1454
-16
🇧🇪 Goths · Belgium
1426
-14
🇧🇷 Armenians · Brazil
1424
-14
🇧🇷 Cumans · Brazil
1354
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 1,911 9:02 25:50 — ⚔ Scout Rush
56 1,644 8:57 25:21 — ⚔ Archer Rush
52 1,522 9:11 23:39 — ⚔ M@A Rush
50 1,462 8:37 16:24 — ⚔ Archer Rush
45 1,315 10:37 23:39 — ⚔ Scout Rush
37 1,077 9:33 23:54 — ⚔ M@A Rush
32 933 9:48 — —
23 688 11:13 23:02 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,060 4,745 1,330 100 17,235 17,860
4,150 6,450 5,405 0 16,005 15,811
8,985 4,136 2,250 0 15,371 15,522
7,785 5,186 1,630 200 14,801 17,308
4,425 5,389 4,460 0 14,274 15,387
7,020 4,610 1,625 125 13,380 14,255
5,495 4,129 1,285 125 11,034 11,973
4,125 4,320 100 450 8,995 9,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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