AoeStats
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Black Forest

505965550Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 13m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Jurchens · France
1573
+10
🇫🇷 Saracens · France
1415
+16
🇫🇷 Britons · France
1400
+17
🇩🇪 Shu · Germany
1383
+19
🇹🇼 Celts · Taiwan
1457
-17
🇨🇴 Lithuanians · Colombia
1440
-16
🇧🇷 Dravidians · Brazil
1439
-16
🇨🇿 Spanish · Czechia
1379
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 840 9:16 — — ⚔ Archer Rush
58 811 10:44 — — ⛏ Fish Boom FC
42 581 8:21 — — ⚔ Archer Rush
37 511 10:55 — — ⛏ Fast Castle
36 495 10:41 — — ⛏ Fish Boom
33 454 11:25 — — ⛏ Fish Boom
30 417 9:51 — — ⚔ Fish Boom into Towers
15 207 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,250 1,606 775 0 4,631 4,662
2,400 2,062 0 0 4,462 5,251
1,950 1,575 910 0 4,435 4,565
2,500 1,560 250 0 4,310 4,827
2,225 1,397 50 360 4,032 4,345
1,900 2,125 0 0 4,025 4,859
2,525 910 200 0 3,635 5,242
900 250 50 0 1,200 2,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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