AoeStats
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Arena

505947162Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 62m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Hindustanis · Italy
1503
+13
🇲🇽 Malay · Mexico
1447
+16
🇪🇸 Persians · Spain
1427
+16
🇨🇿 Bulgarians · Czechia
1389
+18
🇫🇷 Bengalis · France
1580
-21
🇫🇷 Poles · France
1410
-15
🇫🇷 Britons · France
1393
-14
🇩🇪 Gurjaras · Germany
1373
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,597 8:59 23:27 35:19 ⚔ Archer Rush
53 3,306 10:08 13:55 31:01 ⛏ Fast Castle
49 3,055 11:27 15:39 36:36 ⛏ Fast Castle
47 2,974 9:16 13:45 36:00 ⛏ Fast Castle
44 2,739 10:08 15:43 35:50 ⛏ Fast Castle
39 2,480 11:17 15:40 31:30 ⛏ Fast Castle
30 1,908 8:37 16:54 34:02 ⚔ Archer Rush
24 1,484 10:33 14:04 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,625 36,600 36,425 2,250 125,900 130,033
61,550 18,445 41,870 3,030 124,895 128,202
50,685 38,138 18,410 4,430 111,663 114,049
49,910 29,645 11,225 2,910 93,690 109,875
44,055 17,430 22,785 3,550 87,820 93,176
29,310 18,865 24,425 3,745 76,345 83,036
26,630 31,895 13,755 3,900 76,180 96,610
23,100 26,095 13,040 5,600 67,835 69,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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