AoeStats
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African Clearing

505927301Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 54m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Huns · Switzerland
1439
+14
🇹🇷 Britons · Türkiye
1418
+15
🇨🇦 Berbers · Canada
1412
+16
🇲🇽 Franks · Mexico
1379
+17
🇫🇷 Mongols · France
1444
-17
🇫🇷 Maya · France
1425
-16
🇩🇪 Lithuanians · Germany
1388
-15
🇫🇷 Cumans · France
1358
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,436 13:14 17:23 40:56 ⛏ Fast Castle
41 2,238 11:48 22:05 43:30 ⚔ Towers FC
38 2,110 14:42 18:19 — ⛏ Fast Castle
38 2,090 11:53 23:31 35:39 ⚔ Scout Rush
36 1,983 13:36 18:56 39:20 ⛏ Fast Castle
34 1,870 12:38 17:37 — ⛏ Fast Castle
24 1,308 13:08 23:40 43:26 ⛏ Fast Castle
20 1,102 14:27 20:11 49:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,405 16,085 17,445 3,030 64,965 74,009
25,960 14,308 10,585 4,950 55,803 59,469
28,900 12,063 10,565 1,150 52,678 60,748
18,775 18,506 12,155 3,100 52,536 70,640
13,095 19,702 11,545 5,500 49,842 56,170
15,060 14,953 9,350 3,750 43,113 50,642
11,985 13,212 8,060 1,150 34,407 35,233
9,650 10,566 6,005 3,550 29,771 31,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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