AoeStats
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African Clearing

505918187Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 63m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Inca · Czechia
1585
+9
🇨🇿 Cumans · Czechia
1465
+14
🇨🇿 Portuguese · Czechia
1421
+16
🇨🇿 Huns · Czechia
1287
+21
🇫🇷 Mongols · France
1461
-17
🇫🇷 Maya · France
1441
-16
🇩🇪 Khmer · Germany
1402
-14
🇫🇷 Huns · France
1371
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,544 13:05 17:57 56:45 ⛏ Fast Castle
44 2,806 12:06 23:32 39:04 ⚔ Archer Rush
42 2,665 12:43 15:57 31:49 ⛏ Fast Castle
41 2,627 11:50 23:53 40:22 ⛏ Fast Castle
40 2,571 12:38 17:32 — ⛏ Fast Castle
39 2,523 13:49 21:13 45:01 ⛏ Fast Castle
29 1,849 12:50 21:54 43:33 ⚔ Scout Rush
24 1,549 13:33 21:16 52:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,970 20,406 27,450 5,600 102,426 104,459
35,460 19,408 13,080 3,135 71,083 76,257
26,340 14,686 14,125 4,600 59,751 62,220
13,760 21,323 15,630 3,430 54,143 70,456
23,435 18,845 7,725 3,360 53,365 56,573
12,700 20,063 14,855 3,675 51,293 57,301
23,760 13,835 11,475 2,200 51,270 54,908
6,200 10,203 4,850 2,400 23,653 24,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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