AoeStats
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Arena

505906391Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1523
+12
🇨🇳 Mapuche · China
1504
+12
🇨🇳 Turks · China
1471
+14
🇨🇳 Japanese · China
1305
+19
🇫🇷 Malay · France
1462
-16
🇫🇷 Britons · France
1441
-15
🇩🇪 Gurjaras · Germany
1399
-14
🇫🇷 Sicilians · France
1364
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,361 10:46 14:41 41:37 ⛏ Fast Castle
50 2,242 11:02 15:19 34:59 ⛏ Fast Castle
48 2,135 9:14 23:19 35:16 ⚔ Archer Rush
47 2,103 10:38 14:08 27:47 ⛏ Fast Castle
46 2,035 10:19 13:48 — ⛏ Fast Castle
44 1,959 9:41 13:52 38:42 ⛏ Fast Castle
29 1,317 10:51 14:38 — ⛏ Fast Castle
22 994 8:58 32:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,025 16,320 23,370 2,775 75,490 86,405
16,240 25,200 13,590 3,040 58,070 73,239
24,240 12,185 12,760 2,150 51,335 52,498
15,050 19,081 12,050 2,380 48,561 52,670
20,355 11,150 7,030 1,660 40,195 42,287
8,675 9,010 3,505 475 21,665 24,507
10,625 8,436 1,000 1,150 21,211 23,749
11,385 6,010 2,605 1,115 21,115 22,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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