AoeStats
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African Clearing

505896253Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 59m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
1529
+12
🇹🇼 Spanish · Taiwan
1508
+13
🇹🇼 Jurchens · Taiwan
1439
+16
🇹🇼 Huns · Taiwan
1306
+20
🇫🇷 Mongols · France
1479
-17
🇫🇷 Maya · France
1457
-16
🇩🇪 Khmer · Germany
1414
-15
🇫🇷 Huns · France
1377
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,356 13:00 17:21 44:50 ⛏ Fast Castle
56 3,357 12:11 16:43 — ⚔ FC into Archers
50 2,994 13:40 17:46 44:29 ⛏ Fast Castle
46 2,752 12:24 17:42 55:34 ⛏ Fast Castle
45 2,699 14:45 18:59 46:26 ⛏ Fast Castle
31 1,846 13:02 38:50 52:05 ⛏ Fast Castle
29 1,702 13:35 18:54 42:45 ⛏ Fast Castle
29 1,712 25:49 34:12 46:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,360 12,691 18,655 1,050 75,756 90,821
34,705 13,405 19,665 3,965 71,740 80,229
46,290 15,978 4,000 700 66,968 75,944
28,865 13,768 18,320 1,785 62,738 68,672
16,875 23,270 15,335 4,850 60,330 61,266
15,210 25,859 15,390 3,335 59,794 60,586
20,150 20,850 11,560 2,565 55,125 58,374
21,285 12,821 2,320 1,025 37,451 41,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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