AoeStats
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Black Forest

505671947Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 17m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1440
+13
🇩🇪 Britons · Germany
1438
+13
🇪🇸 Saracens · Spain
1384
-13
🇩🇪 Dravidians · Germany
1368
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 930 11:44 15:29 — ⛏ Fast Castle
48 845 8:24 — — ⚔ Archer Rush
35 621 10:03 — — ⚔ Archers into Skirms
34 604 11:46 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,360 3,095 955 125 7,535 7,659
2,750 2,180 1,090 0 6,020 6,587
3,250 2,054 625 0 5,929 5,822
2,825 1,400 250 5 4,480 5,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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