AoeStats
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Socotra

505667091Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 33m 7s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
1449
+13
🇫🇷 Persians · France
1426
+14
🇦🇷 Jurchens · Argentina
1395
-15
🇻🇳 Franks · Vietnam
1353
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 2,319 8:19 20:44 — ⚔ Scout Rush
62 2,066 8:51 22:28 — ⚔ Archer Rush
58 1,913 9:20 24:43 — ⚔ Scout Rush
53 1,761 9:20 20:59 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,640 5,938 4,115 905 21,598 23,561
7,250 7,325 6,270 225 21,070 20,737
11,945 5,168 2,760 365 20,238 20,676
6,675 5,507 6,990 120 19,292 20,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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