AoeStats
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Arabia

509124928Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 42m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
658
+10
🇹🇷 Gurjaras · Türkiye
594
+12
🇶🇦 Spanish · Qatar
585
+13
🇦🇷 Chinese · Argentina
543
-12
🇹🇼 Franks · Taiwan
519
-12
🇻🇳 Vietnamese · Vietnam
492
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 739 18:04 24:19 — ⛏ Fast Castle
14 586 16:10 29:58 —
10 443 11:46 20:55 34:12 ⛏ Fast Castle
10 429 15:33 22:20 36:47 ⛏ Fast Castle
0 9 — — —
0 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,275 12,315 9,875 100 36,565 38,815
12,235 8,530 4,765 2,280 27,810 35,278
8,675 8,010 2,565 1,600 20,850 24,528
11,155 4,685 2,930 750 19,520 22,242
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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