AoeStats
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African Clearing

504729330Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1492
+12
🇮🇹 Armenians · Italy
1390
+16
🇫🇷 Magyars · France
1376
+17
1272
+21
🇹🇼 Britons · Taiwan
1474
-20
🇹🇼 Portuguese · Taiwan
1371
-16
🇹🇼 Mongols · Taiwan
1367
-15
🇹🇼 Tupi · Taiwan
1357
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,232 12:16 27:36 — ⚔ Scouts into Archers
46 2,126 14:28 28:15 45:09 ⚔ Scout Rush
42 1,955 14:03 17:43 36:46 ⛏ Fish Boom FC
32 1,508 13:11 17:58 31:48 ⛏ Fast Castle
30 1,403 13:38 17:53 36:40 ⛏ Fish Boom FC
28 1,327 12:26 24:37 39:49 ⚔ M@A into Skirms
28 1,289 12:32 21:59 41:41 ⚔ Scout Rush
26 1,208 13:37 19:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,700 23,278 11,940 3,700 66,618 70,318
28,345 16,315 17,065 1,150 62,875 69,154
15,445 16,965 7,115 2,000 41,525 54,078
21,800 10,950 4,440 1,275 38,465 40,542
13,705 14,953 7,515 1,650 37,823 42,168
12,735 6,433 5,410 1,790 26,368 30,827
7,525 6,118 2,550 880 17,073 20,468
8,135 5,755 945 600 15,435 17,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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