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Arena

510504512Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 42m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
1242
+12
🇭🇰 Franks · Hong Kong SAR China
1228
+13
🇷🇺 Spanish · Russia
1067
+19
🇨🇾 Italians · Cyprus
1165
-15
🇪🇸 Dravidians · Spain
1165
-15
🇩🇪 Vietnamese · Germany
1125
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,765 10:21 15:16 32:30 ⛏ Fast Castle
39 1,648 10:42 16:43 30:55 ⛏ Fast Castle
38 1,629 9:36 15:06 30:35 ⛏ Fast Castle
32 1,364 12:10 16:37 29:56 ⛏ Fast Castle
27 1,159 11:04 14:42 34:21 ⛏ Fast Castle
21 887 11:05 16:13 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,390 15,492 9,550 2,315 50,747 58,680
21,295 14,680 10,560 3,050 49,585 50,835
21,395 11,480 7,420 1,500 41,795 45,048
14,495 15,890 9,210 1,590 41,185 48,333
19,910 7,835 12,375 960 41,080 45,687
12,535 9,653 3,825 1,645 27,658 31,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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