AoeStats
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Nomad

510046825Analyzed
3v3 RM · 5d ago on Sep 29, 2026· 37m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Vikings · Norway
1234
+12
🇮🇳 Italians · India
1222
+12
🇻🇳 Sicilians · Vietnam
1209
+13
🇨🇴 Vietnamese · Colombia
1200
-14
🇨🇴 Teutons · Colombia
1198
-15
🇨🇴 Gurjaras · Colombia
1026
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 1,691 16:19 26:59 — ⚔ Fish Boom into Fire Galleys into Archers
33 1,232 14:48 19:23 36:25 ⛏ Fish Boom FC
31 1,168 13:57 19:11 29:35 ⛏ Fish Boom FC
27 1,002 12:58 21:06 — ⚔ Fish Boom into Fire Galleys into Towers into Scouts
21 774 12:23 25:05 — ⛏ Fish Boom FC
17 650 12:44 31:05 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
16,185 9,117 5,010 1,600 31,912 34,226
8,325 11,050 6,895 850 27,120 29,580
7,660 8,720 2,825 2,400 21,605 23,508
7,120 7,750 2,485 850 18,205 19,123
7,020 6,457 2,645 850 16,972 17,512
6,025 3,950 300 1,425 11,700 12,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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