AoeStats
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Fortress

508985215Analyzed
2v2 RM · 9d ago on Sep 25, 2026· 60m 59s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1099
+17
🇲🇽 Byzantines · Mexico
1086
+17
🇷🇺 Portuguese · Russia
1121
-17
🇷🇺 Maya · Russia
1107
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,023 7:45 11:38 35:29 ⛏ Fast Castle
48 2,941 7:20 11:09 38:23 ⛏ Fast Castle
33 2,022 7:38 12:27 47:57 ⛏ Fast Castle
32 1,937 7:27 11:18 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,370 27,620 17,140 1,050 72,180 95,625
28,335 19,750 14,450 2,595 65,130 89,180
15,610 22,930 13,220 4,175 55,935 73,281
10,375 14,805 10,685 2,360 38,225 39,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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