AoeStats
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MegaRandom

508532342Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1222
+14
1212
+14
🇨🇳 Britons · China
1200
+14
🇨🇳 Random · China
1100
+19
🇦🇷 Random · Argentina
1220
-17
🇲🇽 Ethiopians · Mexico
1154
-15
🇷🇺 Berbers · Russia
1149
-15
🇷🇺 Celts · Russia
1134
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,170 10:57 17:04 41:43 ⛏ Fast Castle
48 2,016 11:34 23:09 40:06 ⚔ Scout Rush
44 1,856 12:01 18:44 38:15 ⚔ Fish Boom into Archers
35 1,467 12:46 16:29 — ⛏ Fast Castle
32 1,346 12:12 17:13 35:03 ⛏ Fast Castle
16 681 10:45 17:53 41:17 ⛏ Fast Castle
16 682 13:35 18:22 38:30 ⛏ Fish Boom FC
14 579 11:44 15:55 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,305 14,308 10,130 1,500 37,243 39,060
17,625 8,817 7,680 230 34,352 37,733
17,665 9,548 4,860 2,150 34,223 38,197
17,710 9,540 4,480 950 32,680 38,929
9,520 10,312 1,695 1,110 22,637 27,925
10,430 7,785 3,195 1,135 22,545 26,164
9,345 7,795 1,450 2,365 20,955 24,113
5,245 6,632 2,340 300 14,517 15,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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