AoeStats
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Arabia

508525895Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 55m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1324
+10
🇬🇧 Ethiopians · United Kingdom
1147
+17
🇭🇷 Koreans · Croatia
1011
+59
🇫🇷 Spanish · France
1197
-18
🇷🇺 Koreans · Russia
1165
-16
🇷🇺 Celts · Russia
1150
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,367 9:02 24:11 42:58 ⚔ Scout Rush
37 2,060 10:16 22:22 47:25 ⚔ Archers into Skirms
35 1,978 12:32 18:31 43:30 ⛏ Fast Castle
27 1,530 9:30 23:53 44:34 ⚔ Archers into Skirms
26 1,460 10:30 21:17 45:23 ⚔ Scout Rush
5 264 13:36 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,760 16,265 13,830 1,040 70,895 78,659
14,360 17,850 12,450 2,800 47,460 49,228
21,945 9,376 11,310 3,000 45,631 54,335
14,935 17,856 3,335 1,925 38,051 42,345
14,985 10,344 4,835 2,250 32,414 34,195
3,255 2,730 905 0 6,890 8,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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