AoeStats
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Nomad

508390218Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 44m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Turks · Denmark
853
+17
🇨🇭 Chinese · Switzerland
853
+17
🇦🇹 Japanese · Austria
840
+17
🇲🇽 Khitans · Mexico
891
-18
🇨🇳 Burmese · China
889
-18
🇷🇺 Ethiopians · Russia
821
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,488 14:38 25:13 40:25 ⛏ Fish Boom
30 1,323 14:30 22:59 — ⚔ Fish Boom FC into Scouts
11 496 17:45 25:04 — ⚔ Fish Boom into Towers FC
8 332 15:56 20:26 39:29 ⛏ Fish Boom FC
8 371 14:34 26:21 — ⚔ Scout Rush
7 316 19:23 27:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,635 9,141 3,380 2,210 25,366 27,455
9,815 8,340 3,480 2,250 23,885 34,981
6,405 8,417 3,925 2,250 20,997 26,345
8,525 7,228 1,780 1,475 19,008 24,190
7,245 4,995 935 300 13,475 15,436
4,075 5,633 350 1,245 11,303 16,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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