AoeStats
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Arabia

510680346Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 4m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1231
+14
🇦🇷 Vietnamese · Argentina
1218
+14
🇭🇰 Chinese · Hong Kong SAR China
1184
-14
🇺🇸 Persians · United States
1183
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 282 — — —
60 270 — — —
46 210 — — —
25 112 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 125 0 0 1,025 918
600 150 0 0 750 716
550 125 0 0 675 763
450 125 0 0 575 604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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