AoeStats
← FellRabbit9

Nomad

510457191Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 24m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1234
+15
🇦🇷 Vikings · Argentina
1158
+19
🇺🇸 Malians · United States
1210
-17
🇭🇰 Persians · Hong Kong SAR China
1210
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 844 12:16 19:23 — ⚔ Fish Boom into Scouts
29 730 14:25 19:11 — ⛏ Fish Boom FC
20 502 12:42 23:19 — ⚔ Fish Boom into Towers FC
16 405 13:47 18:32 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,255 3,503 3,200 105 13,063 13,039
4,600 4,903 1,790 850 12,143 12,976
5,720 3,339 1,015 225 10,299 10,788
4,075 3,856 645 485 9,061 9,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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