Arabia
510404168Analyzed1v1 RM
·
11h ago on Sep 30, 2026·
28m 54s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Skall's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
Hanyo
D
Feudal Age
9:47
vs 9:49
top 48%
Castle Age
26:51
vs 21:49
btm 7%
Imperial Age
—
vs 38:59
btm 0%
eAPM
19
vs 38
btm 11%
First military
9:53
vs 10:33
top 35%
▼
Slow Castle Age at 26:51 — slower than 93% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
Town centers idle 3:16 of the first 26:51 — keep villagers queued
Skall
C
Feudal Age
9:56
vs 9:49
btm 46%
Castle Age
23:48
vs 21:49
btm 24%
Imperial Age
—
vs 38:59
btm 0%
eAPM
26
vs 38
btm 23%
First military
8:22
vs 10:33
top 14%
▼
Slow Castle Age at 23:48 — slower than 76% of analysed players on Arabia
▼
Low eAPM (26) — busier hands win idle time back
▲
Early military at 8:22 (Militia) — earlier than 86% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 23:48