AoeStats
← Skall

Arabia

509937283Analyzed
1v1 RM · 3d ago on Sep 28, 2026· 36m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1055
+16
🇵🇪 Japanese · Peru
1048
-16

Win probability

Skall's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,218 analysed 1v1 players on Arabia.
Lobo Gélido C
Feudal Age 11:58 vs 9:49
btm 9%
Castle Age 18:08 vs 21:49
top 9%
Imperial Age — vs 38:58
btm 0%
eAPM 29 vs 39
btm 30%
First military 16:50 vs 10:33
btm 11%
▼ Slow Feudal Age at 11:58 — slower than 91% of analysed players on Arabia
▲ Fast Castle Age at 18:08 — faster than 91% of analysed players on Arabia
▼ First military only at 16:50 (Spearman) — later than 89% of analysed players on Arabia
▲ Town centers almost never idle — 39s across the first 18:07
Skall B
Feudal Age 9:04 vs 9:49
top 20%
Castle Age 22:26 vs 21:49
btm 40%
Imperial Age — vs 38:58
btm 0%
eAPM 27 vs 39
btm 25%
First military 8:48 vs 10:33
top 17%
▲ Fast Feudal Age at 9:04 — faster than 80% of analysed players on Arabia
▼ Low eAPM (27) — busier hands win idle time back
▲ Early military at 8:48 (Militia) — earlier than 83% of analysed players on Arabia
▲ Town centers almost never idle — 5s across the first 22:26
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