MegaRandom
509395836Analyzed2v2 RM
·
5d ago on Sep 26, 2026·
19m 5s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 150,350 analysed team-game players on MegaRandom.
helo
A
Feudal Age
10:56
vs 11:14
top 42%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
34
vs 28
top 34%
First military
11:56
vs 14:32
top 29%
cmd
C
Feudal Age
11:44
vs 11:14
btm 38%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
25
vs 28
btm 44%
First military
12:46
vs 14:32
top 37%
▲
Town centers almost never idle — 40s across the first 19:05
B£RS£Rk£R
C
Feudal Age
11:18
vs 11:14
btm 48%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
15
vs 28
btm 16%
First military
12:01
vs 14:32
top 30%
▼
Low eAPM (15) — busier hands win idle time back
▲
Town centers almost never idle — 40s across the first 19:05
rafael9530
D
Feudal Age
14:42
vs 11:14
btm 6%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
17
vs 28
btm 22%
First military
14:47
vs 14:32
btm 48%
▼
Slow Feudal Age at 14:42 — slower than 94% of analysed players on MegaRandom
▼
Low eAPM (17) — busier hands win idle time back
▲
Town centers almost never idle — 5s across the first 19:05