AoeStats
← cmd

Arena

509126832Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 58m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
973
+15
🇨🇴 Magyars · Colombia
963
+15
🇩🇪 Japanese · Germany
972
-16
🇩🇪 Franks · Germany
917
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,022 11:08 15:09 30:40 ⛏ Fast Castle
25 1,454 11:16 14:49 29:03 ⛏ Fast Castle
23 1,348 11:48 16:53 31:19 ⛏ Fast Castle
22 1,306 10:59 19:22 37:32

Resources

Player Food Wood Gold Stone Spent Collected
30,140 25,930 16,255 1,950 74,275 89,626
24,805 15,130 19,225 3,450 62,610 83,386
22,795 23,158 8,565 4,600 59,118 77,684
24,870 12,740 10,535 1,430 49,575 53,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.