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Oasis

507551893Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 56m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1041
+13
🇩🇪 Vietnamese · Germany
1021
+14
🇩🇪 Mongols · Germany
918
+17
🇩🇪 Persians · Germany
975
-15
🇩🇪 Sicilians · Germany
973
-15
🇧🇪 Vietnamese · Belgium
955
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,790 10:09 19:23 40:15 ⚔ Archer Rush
29 1,623 10:54 24:23 42:31 ⚔ Skirmisher Rush
26 1,453 12:52 17:05 34:48 ⛏ Fast Castle
23 1,294 11:25 23:58 45:35 ⚔ Skirmisher Rush
20 1,147 11:01 24:16 42:49 ⚔ Scout Rush
13 721 11:06 17:36 29:13 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,875 16,970 18,195 6,800 69,840 85,779
20,285 21,750 4,650 2,705 49,390 52,366
12,085 16,146 11,065 2,210 41,506 63,080
15,925 13,170 8,640 2,425 40,160 45,652
12,970 15,597 4,985 1,075 34,627 56,320
12,930 11,110 4,535 1,385 29,960 30,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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