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Nomad

507325988Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 40m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
990
+16
🇩🇪 Khmer · Germany
909
+19
🇩🇪 Mongols · Germany
880
+20
🇳🇴 Italians · Norway
1051
-22
🇳🇴 Bulgarians · Norway
1004
-19
🇳🇴 Mongols · Norway
864
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,168 13:47 24:13 39:05 ⚔ Fish Boom FC into Skirms into Fire Galleys
24 962 14:25 17:51 — ⛏ Fish Boom FC
23 939 14:04 28:01 — ⚔ Fish Boom into Archers
23 936 16:36 32:40 — ⚔ Fish Boom into Drush into Towers into Galleys
15 607 15:07 25:18 — ⚔ Fish Boom FC into Scouts
5 200 17:30 36:00 — ⚔ Fish Boom into M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,160 8,293 3,085 1,050 24,588 31,953
8,505 8,117 3,315 1,225 21,162 21,769
10,225 8,213 1,675 580 20,693 24,458
6,070 6,577 3,595 1,530 17,772 19,222
6,740 4,320 880 1,530 13,470 13,446
4,975 4,740 1,565 355 11,635 13,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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