AoeStats
← cmd

Lombardia

507318059Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 54m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
975
+15
🇩🇪 Mongols · Germany
861
+19
🇩🇪 Celts · Germany
937
-17
🇩🇪 Lithuanians · Germany
937
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,028 10:45 21:13 34:31 ⚔ M@A FC
24 1,291 9:47 22:27 41:59 ⚔ Scout Rush
14 769 11:03 23:28 36:57
12 659 11:23 16:43 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,950 17,103 8,095 1,800 50,948 53,470
21,185 18,814 7,655 1,180 48,834 71,807
23,415 13,762 10,145 1,500 48,822 58,600
16,130 7,519 4,095 2,415 30,159 38,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.