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Socotra

506398881Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 22m 18s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Sicilians · Italy
912
+15
🇩🇪 Bulgarians · Germany
864
+17
🇩🇪 Romans · Germany
924
-17
🇩🇪 Mongols · Germany
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 959 9:37 — — ⚔ Drush
24 536 13:17 20:37 — ⚔ Drush
23 512 10:36 20:14 — ⛏ Fast Castle
14 303 10:04 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,100 2,535 775 450 7,860 8,399
3,905 2,878 710 125 7,618 8,711
3,250 2,249 360 660 6,519 8,373
3,475 2,181 430 0 6,086 7,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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