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QS Arena

503464110Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 60m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
960
+14
🇩🇪 Lithuanians · Germany
934
+16
🇩🇪 Goths · Germany
892
+18
🇩🇰 Teutons · Denmark
960
-17
🇮🇹 Sicilians · Italy
954
-17
🇳🇱 Chinese · Netherlands
868
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,106 8:42 13:44 30:06 ⛏ Fast Castle
23 1,408 8:26 13:29 35:19 ⛏ Fast Castle
21 1,293 11:07 16:09 29:51 ⛏ Fast Castle
18 1,062 10:49 15:06 28:59 ⛏ Fast Castle
15 925 8:19 13:06 28:47 ⛏ Fast Castle
11 651 9:20 14:53 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,130 20,108 23,300 3,250 90,788 108,634
26,840 25,670 17,680 5,000 75,190 88,281
26,920 24,834 14,260 5,555 71,569 73,895
25,075 19,083 15,695 2,800 62,653 106,286
26,605 21,885 7,785 4,030 60,305 76,055
16,325 12,648 6,075 2,530 37,578 46,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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